Dakar 2010 Game Homepage


The Dakar 2010 is a 3D game developed in C++ with Dev-C++. I have used several engines to make the program better:
  • Irrlicht 1.6 graphical engine (1.6-svn for the linux)
  • Newton 2.0 physical engine
  • irrKlang 1.2.0 sound engine
  • OpenAL 1.1 with OpenAL-soft and ALUT
For the textures i have used the Gimp 2.6 program.
For manipulating the 3D models i have used MilkShape 3D 1.8.4 program.
For editing sounds i have used Audacity 1.2.6 program
For programming "high level effects" i used nVidia Cg 2.2 shaders.
I have also used: Biturn, Blender
I downloaded some textures from www.cgtextures.com.

I want to thank all of them their great products helped me!

  • 3D accelerator. (see test section)
  • 1 GB free memory
  • 1 GB free HDD
  • Sound card recommended

Software (OS):
  • Linux
  • Windows XP/Vista

I have tested on several computers with defferent OSs (only 32 bit)
Video card:
  • ATI 8500, 9700, x700
  • Intel 82Q963/Q965 Integrated Graphics Controller, I950 integrated (this device does not support shaders if OpenGL is used)
  • nVidia 8600 GT (M)

Sound card:
  • Intel AC'97 Audio Controller (integrated)

Game controllers:
  • Logitech G25 Racing Wheel
  • Logitech Extereme 3D Pro

  • Intel PentiumM (Dothan, 1.6 GHz and 2 GHz), Core Duo (2 GHz), Core 2 Duo (6400, 7300)
  • AMD not tested, i don't have any

Software (OS, 32 bit):
  • Suse Linux Enterprise Desktop 10
  • Ubuntu 8.04
  • Windows XP/Vista

F4Car light (only at high effects level)
F5Change view (behind or on roof)
F6Change camera movement style (fix or smooth)
Q, ELook left, right (both look behind)
W, SAccelerate, brake
A, DSteer left, right
I, KShift gear up, down
O, LShift gear up, down
GChange automatic/manual gear shifting
RRestore car
TRepair car
FChange free view mode
MRepeat the last message for 15 seconds
TabShow/hide compass (twice faster time)
Arrowsmove the camera in free (FPS) mode